Post by Tony on Jul 8, 2004 14:32:48 GMT -5
Option 1 is this. We change the names and the discriptions of the board to a Black Tower theme. This is much more difficult to do than Option 2. I will include in this post the name and discription of each board so you don't have to constantly look back and forth.
Option 1 has only one job to do, but we can break it down into its catagories. Those catagories are The Inn, The Town, The Pattern, and Role-Playing. Remeber to go back to Board Reform and post the option you want the part of the option your going to do. Here is the list of the boards.
Rules and Announcements (Coming Soon!)
Rules and Announcements
[/li][li] Come here first and read the forum rules and any announcements that come up. Check here often for new or revised rules and announcements.
DONE
[/li][li] Come on "inn" and have a drink! Introduce yourself and get to know the other members.
Private Dining Room
[/li][li] Reserved for high officials or people with a lot of cash! (Mod and Admins only)
Bob
[/li][li] Some crazy guy on the corner of the street who shouts out useless babble. ( a.k.a. Off Topic board)
Guest's Room
[/li][li] Guests can come and stay for a night or two and discuss things related to the board. [/quote]
DONE
[/li][li] Every other month we will have a contest for all members including the Mods and there will also be minni contests going on throughout each month. Come in here and read the Contest rules and see if there are any contests going.
Winner's Board: <Insert title>
[/li][li] This is the winner's board. Each winner gets their own board for two months until there is another winner. The current winner is <insert name> and they have chosen <insert intrest> as their board type.[/quote]
DONE
[/li][li] Submit your banner and we'll hand it along side our other Allies. (a.k.a. Affiliate Board) (Guest's Allowed)
Help!
[/li][li] Need help? Call the gaurds and they'll see if they can assist you. (Guest's Allowed)
Library
[/li][li] A historical archives of our illustrious town. Look back into our past and see how far we have come. (Archives) (Guest's Allowed)[/quote]
The Pattern
Book Debate
[/li][li] Debate about things that have happened or things that will happen.
History
[/li][li] Discuss history of any kind here, and how it fits in with the Wheelworld, or just for the sake of discussing it!
Passages
[/li][li] Post passages from the books like quotes, prophecies, ect.
Polls
[/li][li] Polls about the Wheel of Time or anything.
Stores
[/li][li] Submit your stories here, or links to your stories or stories of others. Keep it PG-13 please.
Role-Playing
Waiting Room
[/li][li] Submit your character sheets to Role-Play and wait for one of the Mods to approve them. Or just hang around and talk about Role-Playing in general.
Black Tower
[/li][li] The Black Tower is home to the newly formed Asha'man. Even though it is newly formed it has more people enrolled then the White Tower has for centuries. The main purpose of the Black Tower, to fight for the Dragon Reborn!
Blight
[/li][li] Trollocs. Myrdraal. Draken. Darkhounds. Creatures inhuman and inhumane.The Blight is where the Dark of the Earth dwell, those creatures dedicated to the Shadow, and the "Great Lord" or B'al'zammon. And in its heart, Shayol Ghul, the place where the Last Battle will be fought. The place where the Dark One was nearly freed. It is even said that in its firey depths you can bathe in his presence, and he can order the Forsaken...
Borderlands
[/li][li] Saldea. Arafel. Kandor. Shienar. And once, Malkier. They are the ones who hold back the Shadow, the ones who preserve the Light. Trollocs and Myrdraal are reality here, their raids constantly harrying the humans who call it home. The Blight on their borders, the Borderlanders are renowned for their fighting abilities, for good reason...
Far Madding
[/li][li] A city governed by itself. Known to be anti-Aes Sedai. At the center of the city is a great ter’angreal. This ter'angreal acts as a shield to the True Source for women, starting at the city's border, and for men at a much greater distance. It also acts as a direction finder for anyone who channels nearby.
Middle Main Continent
[/li][li] Andor, Cairhein, Murandy, and Ghealdan are in this area, the Rose Crown of Andor and the Sun Throne of Cairhein the most powerful, and rivals. Almost all of these ear much of their living from trade, and they have varied products. Many of the nobles are obsessed with politics, particularly Cairheinians.
Ogier Stedding
[/li][li] The Ogier Stedding are the home of the legendary Ogier, beings normally only heard in children's tales. Their Stedding are homes of great forests, grown by the Talent known as Ogier Treesinging. The Great Trees are said to be over 400 paces in height. The Stedding also prevent channeling, and produce an aura of peace and contentment. No shadowspawn can enter them.
Outlands
[/li][li] Of all the places in the World of the Wheel, these are the ones we know the least about. Shara, Seanchan, the Sea Folk Isles, the Aiel Waste, and the Land of Madmen, all with strange ideas and customs. Shara with the enslavement of the many by the few under a monolithic empire, Seanchan with their leashed channelers and reptilian monsters of every description, the Sea Folk with their obsession with rank and the best ships in the world, the Aiel, with their strange Ji'eh'toh and deadly with or without weapons, and the Land of Madmen, full of insane channelers of both sexes, with seemingly no possibility of peaceful contact.
Southern Main Continent
[/li][li] Tear, Illian, Altara, and Mayene dwell here, almost all of them fiere rivals with their neighbors. Of them, Tear and Illian are the most powerful, and trade based, while Mayene relies on its oilfish shoals. Altara is a country only in name.
Tar Valon
[/li][li] Tar Valon is a vast island city, the most beautiful in the world. With Ogier made buildings, graceful arches and bridges, and multiple towers, only people who see it every day cannot gape in astonishment. The heart of the city is the White Tower, home of the Aes Sedai and perhaps the most influential person in all the Main Continent: the Amyrilin Seat.
Unclaimed Lands
[/li][li] With the declining population of the land after the Hundred Years war, nations found it increasingly difficult to hold all the lands they claim, and some dissapeared entirely. These are the unclaimed lands, including the Caralain Grass, The Hills of Kintara, and Haddon Mirk. Only a few scattered villages remain, claiming nationhood long gone, and dreams long shattered.
Western Main Continent
[/li][li] This is the land of Arad Doman, Tarabon, and Amacidia. Tarabon and Arad Doman are reknowned for their shifty merchants, while Amacidia is a pupppet state under the Children of the Light, popularly known as the Whitecloaks.
If you have any questions, please post in Board Reform, not here.
Option 1 has only one job to do, but we can break it down into its catagories. Those catagories are The Inn, The Town, The Pattern, and Role-Playing. Remeber to go back to Board Reform and post the option you want the part of the option your going to do. Here is the list of the boards.
Rules and Announcements (Coming Soon!)
Rules and Announcements
[/li][li] Come here first and read the forum rules and any announcements that come up. Check here often for new or revised rules and announcements.
DONE
The Inn
The Common Room
The Common Room
Private Dining Room
[/li][li] Reserved for high officials or people with a lot of cash! (Mod and Admins only)
Bob
[/li][li] Some crazy guy on the corner of the street who shouts out useless babble. ( a.k.a. Off Topic board)
Guest's Room
[/li][li] Guests can come and stay for a night or two and discuss things related to the board. [/quote]
DONE
Contest (Coming Soon!)
Contest
Contest
Winner's Board: <Insert title>
[/li][li] This is the winner's board. Each winner gets their own board for two months until there is another winner. The current winner is <insert name> and they have chosen <insert intrest> as their board type.[/quote]
DONE
The Town
Alliances
Alliances
Help!
[/li][li] Need help? Call the gaurds and they'll see if they can assist you. (Guest's Allowed)
Library
[/li][li] A historical archives of our illustrious town. Look back into our past and see how far we have come. (Archives) (Guest's Allowed)[/quote]
The Pattern
Book Debate
[/li][li] Debate about things that have happened or things that will happen.
History
[/li][li] Discuss history of any kind here, and how it fits in with the Wheelworld, or just for the sake of discussing it!
Passages
[/li][li] Post passages from the books like quotes, prophecies, ect.
Polls
[/li][li] Polls about the Wheel of Time or anything.
Stores
[/li][li] Submit your stories here, or links to your stories or stories of others. Keep it PG-13 please.
Role-Playing
Waiting Room
[/li][li] Submit your character sheets to Role-Play and wait for one of the Mods to approve them. Or just hang around and talk about Role-Playing in general.
Black Tower
[/li][li] The Black Tower is home to the newly formed Asha'man. Even though it is newly formed it has more people enrolled then the White Tower has for centuries. The main purpose of the Black Tower, to fight for the Dragon Reborn!
Blight
[/li][li] Trollocs. Myrdraal. Draken. Darkhounds. Creatures inhuman and inhumane.The Blight is where the Dark of the Earth dwell, those creatures dedicated to the Shadow, and the "Great Lord" or B'al'zammon. And in its heart, Shayol Ghul, the place where the Last Battle will be fought. The place where the Dark One was nearly freed. It is even said that in its firey depths you can bathe in his presence, and he can order the Forsaken...
Borderlands
[/li][li] Saldea. Arafel. Kandor. Shienar. And once, Malkier. They are the ones who hold back the Shadow, the ones who preserve the Light. Trollocs and Myrdraal are reality here, their raids constantly harrying the humans who call it home. The Blight on their borders, the Borderlanders are renowned for their fighting abilities, for good reason...
Far Madding
[/li][li] A city governed by itself. Known to be anti-Aes Sedai. At the center of the city is a great ter’angreal. This ter'angreal acts as a shield to the True Source for women, starting at the city's border, and for men at a much greater distance. It also acts as a direction finder for anyone who channels nearby.
Middle Main Continent
[/li][li] Andor, Cairhein, Murandy, and Ghealdan are in this area, the Rose Crown of Andor and the Sun Throne of Cairhein the most powerful, and rivals. Almost all of these ear much of their living from trade, and they have varied products. Many of the nobles are obsessed with politics, particularly Cairheinians.
Ogier Stedding
[/li][li] The Ogier Stedding are the home of the legendary Ogier, beings normally only heard in children's tales. Their Stedding are homes of great forests, grown by the Talent known as Ogier Treesinging. The Great Trees are said to be over 400 paces in height. The Stedding also prevent channeling, and produce an aura of peace and contentment. No shadowspawn can enter them.
Outlands
[/li][li] Of all the places in the World of the Wheel, these are the ones we know the least about. Shara, Seanchan, the Sea Folk Isles, the Aiel Waste, and the Land of Madmen, all with strange ideas and customs. Shara with the enslavement of the many by the few under a monolithic empire, Seanchan with their leashed channelers and reptilian monsters of every description, the Sea Folk with their obsession with rank and the best ships in the world, the Aiel, with their strange Ji'eh'toh and deadly with or without weapons, and the Land of Madmen, full of insane channelers of both sexes, with seemingly no possibility of peaceful contact.
Southern Main Continent
[/li][li] Tear, Illian, Altara, and Mayene dwell here, almost all of them fiere rivals with their neighbors. Of them, Tear and Illian are the most powerful, and trade based, while Mayene relies on its oilfish shoals. Altara is a country only in name.
Tar Valon
[/li][li] Tar Valon is a vast island city, the most beautiful in the world. With Ogier made buildings, graceful arches and bridges, and multiple towers, only people who see it every day cannot gape in astonishment. The heart of the city is the White Tower, home of the Aes Sedai and perhaps the most influential person in all the Main Continent: the Amyrilin Seat.
Unclaimed Lands
[/li][li] With the declining population of the land after the Hundred Years war, nations found it increasingly difficult to hold all the lands they claim, and some dissapeared entirely. These are the unclaimed lands, including the Caralain Grass, The Hills of Kintara, and Haddon Mirk. Only a few scattered villages remain, claiming nationhood long gone, and dreams long shattered.
Western Main Continent
[/li][li] This is the land of Arad Doman, Tarabon, and Amacidia. Tarabon and Arad Doman are reknowned for their shifty merchants, while Amacidia is a pupppet state under the Children of the Light, popularly known as the Whitecloaks.
If you have any questions, please post in Board Reform, not here.