Post by Robert on Feb 28, 2004 23:37:49 GMT -5
The purpose of this game is to gain the most land, raise the largest armies, and all in all create the
greatest empire on Earth. And, more importantly, socialize with the other people on the board
and have fun when you aren’t role playing.
I. Land.
The world is divided into provinces. Each gains you 1 eco per turn. Your first piece of land is
what ever province you choose as your capital. You may then lay claim to any province on the
map. Those this seems extremist, it is not. Any province you claim that is more than one
province away from your capital or an army is subject to a 50% chance of rebellion. Any
province more than three provinces away from these is not going to recognize your authority at
all.
II. Military.
Military is counted by infantry and cavalry. Infantry are good at defense and offense, while
cavalry are very good at attack, and fast (an all cavalry army moves two provinces a turn). You
start with 3 infantry and 1 cavalry. These can be deployed in your capital or in any adjacent
province. You can expand these with 1 eco for infantry, and 2 for cavalry. These new units can
be deployed anywhere you control.
III. Economy.
Counted by eco (Economic Units). You gain one per province. Not much more to be said.
IV. Diplomacy.
This can be conducted with all players, including Non Player countries. You can trade anything
for anything. Use your better judgement, and inform me when you agree to a deal (so I can
update things accordingly.
Nation Template:
Name:
Player:
Start location: (Just describe the area, such as “Central China”, or “The Northern Midwest
USA”)
Military: 3 I, 1 C
Eco: 3
Claims: (Like I said, just describe the placement of your claims in relation to real landmarks.)
You send in orders, like where to move units, deals to conclude with Non Player countries, where
to lay claim to, etc. This is about every two or three days, when I update.
greatest empire on Earth. And, more importantly, socialize with the other people on the board
and have fun when you aren’t role playing.
I. Land.
The world is divided into provinces. Each gains you 1 eco per turn. Your first piece of land is
what ever province you choose as your capital. You may then lay claim to any province on the
map. Those this seems extremist, it is not. Any province you claim that is more than one
province away from your capital or an army is subject to a 50% chance of rebellion. Any
province more than three provinces away from these is not going to recognize your authority at
all.
II. Military.
Military is counted by infantry and cavalry. Infantry are good at defense and offense, while
cavalry are very good at attack, and fast (an all cavalry army moves two provinces a turn). You
start with 3 infantry and 1 cavalry. These can be deployed in your capital or in any adjacent
province. You can expand these with 1 eco for infantry, and 2 for cavalry. These new units can
be deployed anywhere you control.
III. Economy.
Counted by eco (Economic Units). You gain one per province. Not much more to be said.
IV. Diplomacy.
This can be conducted with all players, including Non Player countries. You can trade anything
for anything. Use your better judgement, and inform me when you agree to a deal (so I can
update things accordingly.
Nation Template:
Name:
Player:
Start location: (Just describe the area, such as “Central China”, or “The Northern Midwest
USA”)
Military: 3 I, 1 C
Eco: 3
Claims: (Like I said, just describe the placement of your claims in relation to real landmarks.)
You send in orders, like where to move units, deals to conclude with Non Player countries, where
to lay claim to, etc. This is about every two or three days, when I update.